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Dear esther tv tropes
Dear esther tv tropes




dear esther tv tropes

Violation of Common Sense: There are a couple points in the game that require jumps (or falls, rather, in the absence of actual jumping) no reasonable person would ever make.Unreliable Narrator: See Sanity Slippage above.Title Drop: Several times during the narrator's readings.Later inverted when you can stay underwater in the cave pools for as long as you want. Super Drowning Skills: Dip your head below the ocean's surface and you instantly drown.Reviewers have actually praised this use of story, but question whether this is a "game". This game is essentially a short film with occassional player control from the first person perspective. Story to Gameplay Ratio: On the highest end of the scale, only one-upped by the Visual Novel genre.

dear esther tv tropes

Soft Water: It's not like there's any way to take damage in the first place, but the tiny pools at the bottom of certain chasms would not protect against the falls they are meant to break.If you're quick enough, you can run right up to them, but they won't respond to you and will sometimes even vanish instantly. Sinister Silhouettes: Every now and then, you'll see a shadowy figure standing or walking around in the distance.

dear esther tv tropes

It's not entirely clear if the Narrator is the same person as the protagonist too, but if they are, then he's quite chatty.

  • Silent Protagonist: He does have very noisy shoes though.
  • Even the caverns-a setting normally associated with boring, repetitive scenery in video games-are visually mesmerizing here.
  • Scenery Porn: The landscapes are exceptionally well-done, and considering there is nothing but the visuals and the narrator's voice along the way, it's something you're bound to notice.
  • Donnelly drove a grey hatchback without a bottom, all the creatures of the tarmac rose to sing to him."
  • "The moon over the Sandford junction, headlights in your retinas.
  • Sanity Slippage: The narrator's memories begin to blur together as he walks through the island.
  • In every new playthrough, some objects and elements will appear in different locations and bits of the narration will change.
  • Randomly Generated Levels: Subtly done.
  • Ontological Mystery: Why are you visiting this island? Who is the narrator? Who is Esther? Who built the mast? Who painted all these molecules and messages on these surfaces? Is the island real or is it a dream? The game constantly prompts all these questions, and never quite gives concrete answers.
  • The creepy music in the caves doesn't help much.
  • Nothing Is Scarier: Not exactly a horror game, but the lack of enemies and activity serve to make the island very haunting.
  • Narrator: "Dear Esther, I sometimes feel as if I've given birth to this island.".
  • Mysterious Watcher: Occasionally, off in the distance, you will see dark figures observing you, or walking the path themselves.
  • Even with such simple matters as how the narrator reached the island sometimes he is a willing hermit, seeking solace, where in others he is a sailor who has been marooned.
  • Mind Screw: What makes it even harder to tell what happens is that the basic events of the story change depending on playthrough.
  • #Dear esther tv tropes full

    Island Full of Crazy: Just what do the bizarre symbols all over the caves and rock faces mean?.Insurmountable Waist High Fence: A few literal waist-high fences keep the player from plunging off the rocks into the ocean.Hearing Voices: The whole story is told via a faceless narrator reading letters to the eponymous Esther.Gainax Ending: The ending is as mysterious in its resolution as the island is in its exploration.Determinator: The narrator forces himself to continue his journey despite fracturing his leg and having it become infected, using willpower and a lot of painkillers.Beautiful Void: The island is haunting in its emptyness, juxtaposed against its Scenery Porn.Arc Symbol: Gulls, cans of paint, paper boats, circuits, molecules, car parts, sonogram pictures.All these things cannot, will not, be a co-incidence!" "There are twenty-one connections in the circuit diagram of the anti-lock brakes, there are twenty-one species of gull inhabiting these islands, it is twenty-one miles between the Sandford junction and the turn off for home.






    Dear esther tv tropes